Review: Machinarium (PC)
By Tim Hage on Oct 17th, 2009 at 2:01PM

Machinarium caught my eye from the first time I saw it due to the art style and the complex and classic feeling of the puzzles. It seemed so simple, yet so deep. Like many indie games, the passion that was put into it was clearly evident. I even avoided the recently released demo so that I wouldn’t be spoiled by any of the final gameplay. Was it worth it? It’s time to find out.

The way Machinarium treats you is refreshing. With the puzzles and story progression, you’re treated as an intelligent, mature person. Many things are left for you to understand or translate, but everything is so smooth and intuitive that you can easily understand your goals usually without much effort. This isn’t to say the game is simple or easy, but rather information is given to you so efficiently and the quality of the visual story telling is simply astounding that situations quickly become clear and understandable.

Many people argue that games are not and can never be art, but Machinarium doesn’t have graphics, it has art. The level artwork, design and details are fantastic not to mention the music and sound effects follow in perfect harmony with the style and flow of the game.
Levels can get a little repetitive because of all the back-tracking that you’ll often do, but the visually stunning art style makes up for a little of that.

Although some puzzles require a lot of trial and error, those patient enough to push through them will be glad they did. Despite the fantastic presentation of puzzles, some of them seem to have random or illogical solutions that give the gamer almost no choice but to consult the included walkthrough manual that will automatically show you the solutions for the level you’re on. The best part is, you have to work for the solutions. As if admitting your inability to solve a puzzle isn’t enough, the game taunts you with a mini-game you must beat before the book will open to reveal the solutions. It’s frustrating and almost insulting, but somehow, it’s still fantastic and I wouldn’t have it any other way.
Scores
- Graphics: 8
The graphics art and animations in the game are simply stunning. Everything is so simply drawn, but at the same time contains so much detail. The visual style is a perfect complement to the style of the game.
- Storyline: 9
At the start, there is no story. As you progress, it slowly unfolds using events and memories. You must keep in mind that the story is delivered without the use of a single line of spoken or written dialogue. It is truly a triumph for visual story-telling
- Gameplay: 9
Provided you’re a fan of hour-eating, mind-bending puzzles and hilarious character interactions, the gameplay and feel are top-notch.
- Controls: N/A
With a standard point-and-click setup, the game practically controls itself.
- Lasting Appeal: 7
Unfortunately, this is where puzzle games often falter and Machinarium is no exception. Once you’ve beaten the game, it’s hard to play through it a second time without most of the puzzles spoiled. However, if you left enough time between play-throughs, there will most likely be plenty of enjoyment to be had in the future.
Overall: 8 Olives




Played through this twice so far :>
Love the game so much!
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